obj
	base
		Glass
			icon = 'glass.dmi'
			icon_state = ""
			density = 1
			layer = 3
			DblClick()
				if(usr.equiped == "Wrench")
					var/random = rand(1,50)
					if(random == 32)
						usr << "You broke the glass!"
						del(src)
					if(random == 9)
						usr << "You broke the glass!"
						del(src)
					else
						usr << "You failed to break the glass!"
				else
					var/random = rand(1,100)
					if(random == 83)
						usr << "You broke the glass!"
						del(src)
					if(random == 9)
						usr << "You broke the glass!"
						del(src)
					else
						usr << "You failed to break the glass!"